APU1 – Moates Support https://support.moates.net Where all your DIY EFI questions are answered! Mon, 21 Nov 2022 13:10:17 +0000 en-US hourly 1 https://wordpress.org/?v=4.5.3 Troubleshooting: Switches https://support.moates.net/troubleshooting-switches/ https://support.moates.net/troubleshooting-switches/#respond Wed, 14 Sep 2016 15:56:09 +0000 http://support.moates.net/?p=3070 Introduction

Many of our products have physical switches on them to change device behavior.  Unfortunately, we’ve noticed quite a few problems related to these switches.  Over time, sometimes switches fail to behave as you would expect them to.  We suspect this is due to oxidation on the contacts, dust or another slow-acting cause.

 

Affected Devices

These devices use the switches which are known to have issues:

  • AutoProm / APU1
  • Ostrich2
  • ALDU1

 

Solution

Fortunately, the solution to switch glitching is really easy.  Sliding the switch back and forth vigorously 5-10 times has been successful in restoring normal operation.

]]>
https://support.moates.net/troubleshooting-switches/feed/ 0
Emulation Cables https://support.moates.net/emulation-cables/ https://support.moates.net/emulation-cables/#respond Tue, 27 Jan 2015 22:10:33 +0000 http://support.moates.net/?p=2844 Introduction

Emulation cables link our emulators to a target device.  The Ostrich, Ostrich2 and APU1 all use a similar style emulation cable.  The design of this cable has not changed in many years.  Four standard “shelf” cables are available:

  • EMUC2818 is the standard cable supplied with the Ostrich, Ostrich2 and APU1 emulators.  It has a 28 pin chip side (“28″) and is 18” long (“18”) hence EMUC2818
  • EMUC2806 is a shorter cable (6″) with a 28 pin chip socket.  It is useful for situations where there is interference with the standard length cable.
  • EMUC3206 is a short (6″) cable with a 32 pin chip socket.  When used with an Ostrich2 it allows emulation of a 29F040 4Mbit EPROM.  Adapters can be used to change this to PLCC or other formats.  This cable is NOT compatible with the Ostrich 1, APU1 or ChipExtender – Ostrich2 ONLY!
  • EMUC2836 is an extra-long (36″) cable with a 28 pin chip socket.  It is NOT for use with emulators.  This cable is only intended to be used with the ChipExtender product we sell.  Unpredictable results can happen when used with emulators.

The RoadRunner uses an alternative emulation cable which is incompatible with other devices.

 

Ostrich and APU1 Emulation cables

The Ostrich, Ostrich 2 and APU1 all use the same emulation cables.  These cables have a 0.1″ pitch rectangular connector on one end.  On the other end, a male chip connector is crimped.  Before shipping the cable, we install a machined-pin socket on the cable to protect the more fragile chip connector.

This is how one of the cables looks when we ship it:

emuc_assembled

As you can see, you can remove the 28 pin machined-pin socket on this cable if necessary:

emuc_apart

Replacing a MP socket is much easier and cheaper than replacing a whole emulation cable!

 

RoadRunner Emulation cables

The roadrunner uses unique cables designed to connect RR hardware with a soldered-on POSOP44 pin header.  Typically, two of these cables must be connected back-to-back for proper operation.

More will follow.

]]>
https://support.moates.net/emulation-cables/feed/ 0
OBD1 GM: Checksum Disable https://support.moates.net/obd1-gm-checksum-disable/ https://support.moates.net/obd1-gm-checksum-disable/#respond Fri, 31 Jan 2014 23:11:46 +0000 http://support.moates.net/?p=2553 Introduction

The check sum routine is a piece of the ECU code that checks to make sure the program is valid.  When you use the “Save” or “Save As…” commands in TunerPro, TunerPro updates the checksum automatically.  This is why this is not a concern when burning chips – the checksum is updated when you save the bin.   When you are doing real time tuning with the Ostrich or APU1 Autoprom, it is possible to put the ECM in a “fault mode” by making changes with the vehicle running because the checksum routine interprets the changes you have made as a corrupt chip.  In order to avoid this, you have two choices:

  1. Use “Save” or “Save As…” in TunerPro before pressing the “Upload” button so that the checksum gets updated along with any changes
  2. Disable the checksum routine prior to uploading.  Doing so will allow you to use realtime chip emulation and make changes incrementally.

Checksum Disable Procedure, In General

The general procedure for disabling the checksum is the same for all OBD1 GM computers:

  1. Locate the chip code mask byte. (This byte will be the same as the mask definition you are using in hexadecimal, i.e. $42 for a 1227747, $8D for a 1227730, $0D or $0E for a 16197427, etc.)  This can be called “Code mask” or “Chip code mask” or any number of things in the XDF – there is no standard.  Some XDFs do not even define this byte at all.  It is generally the 9th byte of the ROM for most 28 pin chip ROMs ( address 0x0008h, 04008h ) or the 5th for most 24 pin applications ( 0x0004h )
  2. Change the code mask from its default value to $AA in hex ( 170 in decimal)

Specific Example: TunerPro and $0D

  1. Locate the chip code mask byte, verify that it is $0D in stock form:
    $OD Mask stock
  2. Change the value from “$0D” (hex) to “$AA” (hex) :
    $OD Mask no checksum
]]>
https://support.moates.net/obd1-gm-checksum-disable/feed/ 0
WinALDL Software https://support.moates.net/winaldl-software/ https://support.moates.net/winaldl-software/#respond Mon, 04 Feb 2013 18:46:15 +0000 http://support.moates.net/?p=2235 About

WinALDL is software to datalog on GM vehicles that use the old 160 baud rate.  This includes but is not limited to vehicles using a 1227747 and 1227165 ECM.  Most older TBI GM computers will speak this protocol.  WinALDL does NOT speak to newer GM OBD1 vehicles that use 8192 baud communication.

WinALDL is available from http://winaldl.joby.se/

WinALDL was written several years ago.  It will work best on Windows XP or older operating systems, if available.  You may need to use a VM or Windows XP compatibility mode on newer Windows7 systems in order for it to run 100% properly.

WinALDL will work with both our ALDU1 and AutoProm.

Setup

There are a few setup tasks that need to be performed.

  • Ensure that your ALDU1 or AutoProm is assigned a COM port between 1 and 4.  Make sure you choose a port that does not conflict with system resources.  (see USB guide)
  • If you are using the AutoProm, ensure that it is set to pass-through *NOT* AutoProm mode. (see AutoProm troubleshooting guide)
  • On most 160 baud applications, you will need to set the switch to 10k mode on your AutoProm or ALDU1
  • Set the COM port selection in WinALDL to match what it set up to on the USB driver under the control panel.
  • Set the baud rate to 4800 within the WinALDL program.
  • Select the ECM type in WinALDL which matches your ECM.
  • Make sure the ALDU1 is connected to the laptop prior to starting the software.
  • Turn your key off, connect the ALDU1 to the car, and start the software.
  • Turn the car on, it should connect.
]]>
https://support.moates.net/winaldl-software/feed/ 0
Troubleshooting: APU1 / AutoPROM https://support.moates.net/troubleshooting-apu1-autoprom/ Mon, 07 Nov 2011 20:30:12 +0000 http://support.moates.net/?p=1322 Introduction

The AutoPROM is a complex device and it can be confusing to get up and running.  This guide is intended to get you to the point where you are connecting to a vehicle and able to use its functions.  Before continuing with this guide, make sure you have the computer that you wish to use with the AutoPROM and the AutoPROM itself handy.  For the remainder of this guide, we will use the terms “APU1” and ‘AutoPROM’ interchangeably.

Video Walkthrough

There is a series of videos on our YouTube channel that explain some of the basics. This guide covers a little more material but feel free to look at the videos before continuing.

Basic Connectivity

The AutoPROM uses a USB connection to talk to your PC.  It uses the same FTDI drivers that all of our other products use.  The first step in getting the AutoPROM working is to get your PC to recognize it.

  1. Turn on the computer you want to use with the APU1 and plug the APU1 in to a free USB port.
  2. Follow the instructions in the USB troubleshooting guide to ensure the device is recognized by Windows.
  3. Although it is mentioned in the guide above, make sure the APU1 is using a COM port between 1 and 8!  This is CRITICAL for some older software.
  4. The rest of the troubleshooting guides in this guide will assume that you have basic USB connectivity.

A Visual Guide

The APU1 has a lot of switches that controls how it behaves and it is critical to get the switches in the correct position for the device to work.  The following picture gives an overview of the switches and what they do.  (Click to enlarge)

APU1 Legend Picture

Each way you can use the APU1 will now be discussed.  Refer back to the picture above if you are unclear from the description in each section.

Using the APU1 as a Chip Programmer

The APU1 can be used to program chips.  It functions almost identically to the BURN1/BURN2 products that we sell, using the same software and procedures.

  1. Make sure the APU1 is connected to your PC and has a COM port between 1 and 8
  2. Make sure the 28 pin ribbon cable used for emulation is UNPLUGGED from the unit. Unpredictable behavior can result from the APU1 being directly connected to a ECM using the emulation cable while burning chips.
  3. Make sure the outer horizontal switch is ‘towards the USB port’ position. (APU1 mode. Other position is passthrough mode, identical to ALDU1).  Chip programming software will NOT be able to connect to the AutoPROM unless this switch is set correctly!!!
  4. Fire up TunerPro RT or Flash n Burn software.  Your APU1 should be recognized and you should be able to program chips.
  5. If the APU1 is not recognized by software, try moving the mode selection switch again.  Verify the the USB is being recognized correctly.

Using the APU1 as an Emulator (realtime changes)

The APU1 can be used as a real time chip emulator.  It functions almost identically to the Ostrich/Ostrich2 products that we sell, using the same software and procedures.

  1. Make sure the APU1 is connected to your PC and has a COM port between 1 and 8
  2. Make sure there is nothing in the ZIF socket.  Emulation will NOT work reliably unless the ZIF socket is empty!!!
  3. Make sure the outer horizontal switch is ‘towards the USB port’ position. (APU1 mode. Other position is passthrough mode, identical to ALDU1).  Emulation software will NOT be able to connect to the AutoPROM unless this switch is set correctly!!!
  4. Fire up TunerPro RT or EmUtility software.  Your APU1 should be recognized and you should be able to upload a tune to it.
  5. If the APU1 is not recognized by software, try moving the mode selection switch again.  Verify the the USB is being recognized correctly.

Datalogging while using Emulation at the Same Time (logging and realtime changes)

The APU1 can be used for datalogging while simultaneously performing chip emulation.  When used in this manner it is the most capable tools that we sell for tuning OBD1 GM Vehicles.

  1. Make sure the APU1 is connected to your PC and has a COM port between 1 and 8
  2. Make sure there is nothing in the ZIF socket.  Emulation will NOT work reliably unless the ZIF socket is empty!!!
  3. Make sure the outer horizontal switch is ‘towards the USB port’ position. (APU1 mode. Other position is passthrough mode, identical to ALDU1).  Chip programming software will NOT be able to connect to the AutoPROM unless this switch is set correctly!!!
  4. Fire up TunerPro RT or Flash n Burn software.  Your APU1 should be recognized and you should be able to upload tunes.
  5. If the APU1 is not recognized by software, try moving the mode selection switch again.  Verify the the USB is being recognized correctly.
  6. Next, make double check TunerPro’s configuration for logging.  Start by going to Tools…Preferences
  7. Next, Tab over to the Data Acq. /Emulation tab. (red arrow)  Make sure that “AutoProm/MAFTPro” is selected for Interface Type.

    APU1 tunerpro settings

  8. Make sure you have the correct XDF and ADX file loaded for your vehicle, plug everything in and give it a go!
  9. If you have trouble connecting, check the other switch on the APU1.  Older applications that use 160baud require the in/up ”10k across A-B” setting.  Later TPI, LTI and TBI applications use 8192 baud which requires the switch to be in the out/center =”open between A-B” position.  If you just want to check codes, the down position will cause codes to flash.

Using the APU1 for Logging Only

As you have seen above, the APU1 is a versatile device that can be used for many purposes.  However TunerPro is the only software that knows how to use any of the advanced features of the APU1, so it is necessary to put the APU1 into a “pass through” mode when using other software.  In these cases, the APU1 functions solely as an ALDL logging interface.

  1. Make sure the APU1 is connected to your PC and has a COM port between 1 and 8.  It will be necessary for you to know which COM port the APU1 is using to configure it properly.
  2. Make sure the outer horizontal switch is ‘away from the USB port’ position. (Passthrough mode, identical to ALDU1. Other position is APU1 mode for TunerPro.)  Legacy software will NOT be able to connect to the vehicle unless this switch is set correctly!!!
  3. We’re going to walk through the TunerPro RT configuration steps to use this mode.  Your APU1 will NOT be recognized by TunerPro RT software in this mode.  If you’re not using TunerPro, skip to step 9.
  4. If the APU1 is recognized by software at startup, try moving the mode selection switch again.  Verify the the USB is being recognized correctly.
  5. Next, make double check TunerPro’s configuration for logging.  Start by going to Tools…Preferences
  6. Next, Tab over to the Data Acq. /Emulation tab. (red arrow)  Make sure that “Use Plug-in” is selected for Interface Type.  Make sure “TunerPro Data Acquisition I/O Interface” is selected under the component drop down box.
  7. Then click the “Configure Plug-in Component” box (green arrow).
  8. Make sure that “Standard Serial” is selected (green arrow) and the COM port of your APU1 is selected (blue arrow)
  9. If you are NOT using TunerPro RT, you should be able to start your software of choice and configure it to use the COM port of your APU1 (COM2 in this example)
  10. If you have trouble connecting, check the other switch on the APU1.  Older applications that use 160baud require the in/up ”10k across A-B” setting.  Later TPI, LTI and TBI applications use 8192 baud which requires the switch to be in the out/center =”open between A-B” position.  If you just want to check codes, the down position will cause codes to flash.

“First Edition” AutoPROMs

Very early editions of this unit feature a different switch configuration.

first gen apu1

These units have a horizontal switch and a vertical switch.

For the horizontal switch, outbound is passthrough mode and inbound is APU1 mode.

The vertical switch has three positions.  It controls the behavior of the datalogging interface, much like the inner switch on newer models. 10k is the up position, open is the middle position, and short (check codes) is the down position.

These units also use a different style cable to connect the APU1 to the vehicle.  We no longer sell this style of cable.

]]>
TunerPro V5: Converting ADS to ADX format https://support.moates.net/tprtv5-ads-to-adx/ Mon, 06 Jun 2011 03:17:52 +0000 http://support.moates.net/?p=1297 Introduction

Among other things, TunerPro RT brings a new definition format, the ADX.  This is an extended version of the previous file format, ADS.  The file formats are NOT compatible, but you can convert between them fairly simply.  Unfortunately, the automatic conversion utility in TunerPro isn’t perfect so this guide exists to help you achieve success.

Failure to set the body length correctly (which this guide will explain) can result in periodic timeouts or errors while logging.  Generally, you will be able to initially connect but there will be seemingly random errors in the data captured.  This seems to be much worse on faster PCs.

Procedure

  1. Open TunerPro v5.x
  2. Go to Acquisition … Import Definition … From ADS
  3. Point TunerPro at the ADS file you wish to convert.
  4. When prompted, choose a filename for the new ADX definition (this filename doesn’t really matter, just remember it)
  5. Go to Acquisition … Load Definition and point it at the file you just saved.
  6. Go to Acquisition … Edit Definition
  7. In the editor window, click on the plus next to Commands and then click on Transmit Data Reply
  8. Make sure the “Body Size (Dec)” item is 67.  In many cases, it will incorrectly get set to 66 by the automatic conversion tool.
  9. Click ‘Save’ and you’re done!  If you ever load this definition in the future, it will be ready to go.
]]>
HDR1 https://support.moates.net/hdr1/ https://support.moates.net/hdr1/#respond Mon, 10 May 2010 05:28:47 +0000 http://support.moates.net/?p=844
HDR1
Instructions for using the ‘HDR1’ Memory Header

The HDR1 memory adapter is primarily designed to download the existing code from a stock Memcal.
It can be used for other things as well. For instance, if you want to use a UV eraser on your stock Memcal and then reprogram it without tearing stuff up, the HDR1 allows this to be done very easily.

Step 1: Take the stock Memcal (or whatever) and identify where the pins come out for the existing EPROM.

Step 2: Insert the HDR1 into the Memcal and note the orientation of the existing chip.

Step 3: Place the assembly into your favorite chip reader / programmer (AutoProm shown, chip notch facing ZIF handle, empty spaces nearest to handle).

Step 4: Go ahead and read or re-program the chip.

That’s it! No mess, no fuss. Pretty straightforward. ]]> https://support.moates.net/hdr1/feed/ 0 Programming Chips Using Offsets https://support.moates.net/programming-chips-using-offsets/ https://support.moates.net/programming-chips-using-offsets/#respond Tue, 06 Apr 2010 03:04:49 +0000 http://support.moates.net/?p=775 Introduction

If you’re completely new to burning chips, you may want to take a look at the Beginners’ Guide before reading the rest of this article.  You will probably still need to read this guide in order to choose the correct programming parameters unless you’re in the situation where you’re programming a chip that is the exact same size as the chip you are replacing.  Programming chips with offsets comes into play in two situations:

  1. If the chip you are programming is of a larger capacity than the binary file you are putting on it, you need to use an offset to ensure the tune ends up in the right spot on the chip.
  2. Switching adapters which hold multiple programs require the use of offsets to fit multiple programs on a single chip for a switching adapter.

Both of these cases will be covered in this article.

Chip Offsets With a Single Tune:

We’re going to assume you have either TunerPro or Flash n Burn open at this point and the chip physically oriented correctly.  If you need help with this, look at the Beginners’ Guide before continuing.  We will be selecting the correct buffer and chip addressing to ensure the chip is burned properly and can be used.

When in the software:

  1. Select the type of chip you’ll be programming from the drop-down menu. This will likely be either the AT29C256, 27SF512, AT90F040 or Moates J3 adapter (F3/F3v2).
  2. Pick the ‘Load file to buffer’ option, and navigate to the file you want programmed on the chip. Select it, and it will be loaded to memory on the PC. Take note of the file size indicated in the message window. (You can typically “hover” over the filename before opening it and Windows will pop up an information box iwth the file size)  It will likely be one of five sizes: 4k, 16k, 32k, 56k or 64k bytes.
    • The file you have loaded will determine your buffer addressing (start/end)
    • 4k byte = 0000/0FFF
    • 16k byte = 0000/3FFF
    • 32k byte = 0000/7FFF
    • 56k byte = 0000/DFFF
    • 64k byte = 0000/FFFF
  3. In the top right part of the window you will see the Chip Addressing offset values that need to be changed. The buffer addressing along with the chip size will determine what offsets you need to use. (Flash n Burn usually automatically selects sane offsets based on your chip type and file size in order to place your buffer at the end of the chip, where it usually belongs.)
    The following table summarizes what offsets you need to use depending on chip used and file size:

    File Size
    Chip
    Buffer Start -> End
    Chip Start -> End
    4k (4096)
    AT29C256
    000000 -> 000FFF
    007000 -> 007FFF
    16k (16384)
    AT29C256
    000000 -> 003FFF
    004000 -> 007FFF
    32k (32768)
    AT29C256
    000000 -> 007FFF
    000000 -> 007FFF
    4k (4096)
    27SF512
    000000 -> 000FFF
    00F000 -> 00FFFF
    16k (16384)
    27SF512
    000000 -> 003FFF
    00C000 -> 00FFFF
    32k (32768)
    27SF512
    000000 -> 007FFF
    008000 -> 00FFFF
    56k (57344)
    27SF512
    000000 -> 00DFFF
    002000 -> 00FFFF
    64k (65536)
    27SF512
    000000 -> 00FFFF
    000000 -> 00FFFF
    32k (32768 EECIV)
    F3/F3v2
    000000 -> 007FFF
    032000 -> 039FFF
    56k (57344 EECIV)
    F3/F3v2
    000000 -> 00DFFF
    032000 -> 03FFFF
    64k (65536 EECIV)
    F3/F3v2
    000000 -> 00FFFF
    032000 -> 03FFFF
    216k or 224k (EECV)
    F3/F3v2
    “bank” format: non-linear!
    convert to 256k!
    256k (EECV)
    F3/F3v2
    000000 -> 03FFFF
    000000 -> 03FFFF

    While the correct values are often selected, you can manually enter them.  For a single-tune single-chip scenario, you generally want the buffer (or file content) to be placed at the ‘end’ of the chip. The notable exceptions to this rule are 32k EECIV Ford tunes (which need to start at 0x32000 and end before the end of the chip) and 216k/224k Ford EECV bins (which are not in linear memory format and need converted to 256k before programming).

    check_settings
    To do this manually:

    • Ensure Buffer Addresses are correct for the file size you have loaded.
    • Adjust the Chip Addressing start value and end value until the end value is the maximum value for the chip AND buffer address values are correct.
    • A short list of common chip addressing settings:
      • 64k bin: 000000 start 00FFFF end ( SST27SF512 chip )
      • 32k bin: 008000 start 00FFFF end ( SST27SF512 chip )
      • 16k bin: 00C000 start 00FFFF end ( SST27SF512 chip )
      • 4k bin: 00F000 start 00FFFF end ( SST27SF512 chip )
      • 56k Ford EECIV bin: 032000 start 03FFFF end ( Ford F3 chip )
      • 256k Ford EECV bin: 000000 start 03FFFF end ( Ford F3 chip )
      • 112k Ford EECV bin: SPECIAL need other software ( Ford F3 chip )
      • 216k Ford EECV bin: SPECIAL need other software ( Ford F3 chip )
      • BEB files CANNOT be programmed with FnB / TP.  Must program using Binary Editor
      • eBIN file CANNOT be programmed
  4. Once you are satisfied with the offsets, perform a normal Erase/Blank/Program/Verify cycle!  Consult the Beginners’ Guide for more information.

Using Switching Adapters:

Using our switching adapters (G2X, G3, GX, TwoTimer, F3, F3v2,F8) requires programming chips using offsets of making “stacked” bin files.  Switching adapters use chips that are larger than an ECU requires, allowing the extra space to be used for multiple programs.  The “extra” space gets divided up into chunks, each of which can store an individual tune.  There are two approaches to creating proper chips for use with switching adapters, both equally valid:

  1. Lump all tune files together on your PC into one bin file “stacked” which is the same size as the chip, program chip at once.
    • The “Bin Stacker/splitter” function in TunerPro can be used to prepare a single file from a group of tunes.  (You can also use a hex editor or other tool)
    • This “stacked” file contains all the tunes and can then be programmed like a “normal” file using TunerPro, Flash n Burn, etc.
    • “Normal” programming cycle: Erase, Blank check, Load tune/buffer, Program chip, Verify.
    • Entire chip gets programmed at once, all tunes for the ECU get programmed on the chip in one operation as part of the “stacked” file.
    • Requires preparation of new “stacked” file and reprogramming of entire chip if any individual tune changes.
  2. Program the chip multiple times, once for each tune, different small selected area of chip Program/Verify cycle instead of whole chip.
    • Instead of relying on a program to create a “stacked” file, knowledge of chip addressing is used to place tunes at correct places within a chip.
    • Programming cycle changes slightly: Erase, Blank check happens at very beginning of cycle ONLY ONCE.  Does NOT happen before every Program/Verify operation, like normal.
    • Erase/Blank is followed by multiple Program, Verify operations.  Each operation is for one tune.  Each operation will have different start/end addresses which are a portion of the chip.
    • Does NOT require preparing any special files in advance – uses the same bin files which would be used for single-tune programming.
    • If you want to chance a tune which is already programmed, the entire chip must be erased and all tunes individually reprogrammed.

As a rule of thumb, tunes start at the end of the chip and count down.  i.e. “Tune 0” is in the highest addresses on the chip, or the top slot in a stacked bin.  “Tune 1” will be the next lower slot.  Some adapters have chips which can hold more tunes than there are address lines for switching.

Each switching adapter we sell has different numbers of available slots, slot sizes and corresponding chip addresses start/end:

  • G2X: 27SF512 chip (00000/0FFFF), 16x 32kbit/4kbyte slots on chip:
    1. F000/FFFF
    2. E000/EFFF
    3. D000/DFFF
    4. C000/CFFF
    5. B000/BFFF
    6. A000/AFFF
    7. 9000/9FFF
    8. 8000/8FFF
  • G3: 29F040 chip (000000 / 07FFFFF), 16x variable size slots, Ex remote required, addressing varies according to settings on adapter
  • GX: 29F040 chip (000000 / 07FFFFF), 16x 64k slots, Ex remote required, addressing varies according to size of base file.
    • There are 16 slots on the chip.  Each slot is 64k ( 0x0FFFF) in size.
    • Tunes smaller than 64k typically need to be top-justified so that they END at the end of each window
    • When using the Ex remote (or no switcher – floating switch inputs) slot “0” will be at the end of the chip and bigger numbers on the Ex remote will mean slots closer to the beginning (0x000000) of the chip.
  • TwoTimer: 27SF512 (00000/0FFFF), 2x 256kbit/32kbyte slots, idles in “high position”
    1. 8000/FFFF
    2. 0000/7FFF
  • F3 (version one – switch pin and 2 tunes): special case.  Cannot program entire device at once, stacking NOT possible.  Program chip twice, manually change state of switching pin during programming. Note: “Erase chip” function does NOT erase whole chip, only erases the “bank” selected by the jumper
  • F3v2 (version two – 4 pin connector and dial switch, 8 tunes): special case.  Cannot program entire device at once, stacking NOT possible.  Program chip multiple times, manually change state of switch during programming to select different slots. Note: “Erase chip” function does NOT erase whole chip, only erases the “bank” selected by the switch
  • F8: special case.  Use F8 device utility to prepare and program tunes.
]]>
https://support.moates.net/programming-chips-using-offsets/feed/ 0
Discounts for Shops, Resellers, and Group Buys https://support.moates.net/discounts-for-shops-resellers-and-group-buys/ https://support.moates.net/discounts-for-shops-resellers-and-group-buys/#respond Sun, 04 Apr 2010 20:20:15 +0000 http://support.moates.net/?p=757 Shops and Resellers:

If you are interested in purchasing Moates.Net products in bulk, or would like to be a reseller of our products, the following discount structure is available to you:

10% off for 10 – 19 pieces more of a given item
15% off for 20 – 49
20% off for 50 – 99 and
25% off for 100+ units

NOTE!
This discount can be applied retroactively as well for a 12 month rolling total. For instance, if you buy 5 units at regular price of $20 each and then later on purchase 6 more units in a 12 month period at $20 each, then a discount will be applied to the total so you’ll get a partial refund of 10% on all 11 units, or $22.

Furthermore, if you subsequently purchase 12 more units, you will be eligible for the 15% price break on all 23 units, giving you an additional $47 off. The total net discount on ALL same items purchased in a 12 month rolling period would effectively be 15%. We chose a 12 month rolling time period instead of a calendar year so you won’t lose your discount if you buy in December and then more in January.

This may seem confusing, and it does add to order processing complexity on our side. However, it is designed to lower the risk level for entry-level shops and resellers. You don’t need a big buy-in, since the retroactive discount structure takes care of you!

This discount structure is not valid for small incremental orders (one part here, one part there), and does not apply to individual drop shipments. Instead, it is limited to quantity orders of 3 or more pieces at a time going to the same destination. So if you buy 3 units and 8 units, then you get the 10% discount on all 11. If you then buy 1 separate unit separately, the 1 separate unit doesn’t get the discount and doesn’t count toward the total accumulation for bulk retroactive discount.The reason for this is that the 1 piece at a time approach still requires all of the administrative order processing burden on our side, and part of the reason for bulk discounts is that it is easier for us to ship quantities of units than shipping them individually.

Group buys:

Pre-arranged group buys are available. The same normal discount structure as described for bulk discounts applies based on the number of participants, but the minimum individual order quantity of 3 isn’t required.

Any purchase made on the website or over the phone under a group buy situation should be CLEARY INDICATED, preferably in the comments section of the order. That way we know what to do with it.

For example, one group buy coordinator will contact us ahead of time and initiate the group buy period (up to two weeks in duration). We will agree on the close-out date for the group purchase.

If the coordinator wants to have all of the units shipped to them and then distribute them to the individual purchasers, then it will be handled no differently than a standard bulk discount situation.

If the buyers decide to pay for the units individually at our webstore and have them shipped separately to each buyer, then that is also fine. In this case, full price will be charged initially. At the close of the group buy, a discount will be applied as a partial refund to each participant separately.

The total discount will depend on the total number of participants. So for 10-19 it’d be 10% and for 20-49 it’ll be 15%. We usually don’t know how many participants are involved until the close of the group buy period, so that’s why the partial refund / discount is delayed until that time.

Hope this helps!

]]>
https://support.moates.net/discounts-for-shops-resellers-and-group-buys/feed/ 0
Moates.net Philosophy (READ ME) https://support.moates.net/moatesnet-philosophy-read-me/ https://support.moates.net/moatesnet-philosophy-read-me/#respond Wed, 10 Feb 2010 02:51:08 +0000 http://support.moates.net/?p=650 Our Philosophy:

We are a small technically-oriented outfit that focuses on product development not fancy packaging, phone support, and marketing.  We bring you high-quality, value-priced products aimed at self-starters willing to read documentation, learn independently and most importantly try things on their own without someone providing guidance every step of the way.

About Moates.Net and our products:

It is important for you, our users, to understand what we expect of you and what we aim for in our products.  Our philosophy at Moates.Net is simple: we want to bring enthusiasts the highest quality products for tuning their cars at a reasonable price.  What we mean by “enthusiasts” is simple: people who are motivated to learn about tuning their car.  It doesn’t matter whether you’re working on your own car or work for a shop – if you’re willing to learn about tuning a car, you are part of our target audience.

Our objective isn’t to make a fortune – there are plenty of companies out there that sell comparable products for a whole lot more.  With that said, there are trade offs in our approach.  Our products frequently do not even have boxes, let alone fancy packaging like other vendors.  Our products do not ship with much printed instructions – instead our documentation can be found online.  (Like this support site!)  We devote most of our resources to product development, leaving limited resources for intensive support.  We have chosen instead to provide inexpensive products with fewer frills aimed at a more educated user.

What We Expect of You

Here at Moates.Net, education and teaching are things we value highly.   We don’t expect everyone to be born knowing how to tune a car or use our products.  We expect anyone who purchases our products to be willing to READ and learn independently. We will help you if you run into trouble, but we expect you to READ documentation and try to do it on your own first.  We base a lot of the technical documentation and guides we develop on the questions that you ask.  (If you have any suggestions for additional guide topics, we are always willing to listen.)  Many of our activities, such as this support site and our YouTube channel with its video tutorials, are aimed at providing resources to further educate our users.

If it doesn’t work out…

Worst case, we have a no questions asked money back guarantee for any parts returned in the condition they were received.  (We can’t issue a full refund for items damaged through neglect, negligence or abuse.)  We hope this isn’t how things end, but you’re only out the cost of shipping and the time you spent trying to figure it out.

]]>
https://support.moates.net/moatesnet-philosophy-read-me/feed/ 0
GM 94-95: Reflash or not? https://support.moates.net/gm-94-95-reflash-or-not/ https://support.moates.net/gm-94-95-reflash-or-not/#respond Sat, 07 Nov 2009 15:00:19 +0000 http://support.moates.net/?p=598 94 and 95 were also kind of odd years for GM computers as they transitioned toward OBD2.

There are several groups of ECMs.

94-95 LT1,LT4,LTx: These can be tuned via TunerCATS ( link ) with the $EE definition and an ALDU1+CABL1 (94 – square ALDL style connector) or ALDU1+CABL2 (95 “D” shape OBD2 connector).  These are typically the 16188051 ECM.  APU1 also works for reflash on these vehicles.  No chip adapter needed.

94-95 TBI: Unlike all other TBI ECMs (which use a G2 chip adapter) these ECMs are memcal like their TPI cousins and work with the G1 memcal adapter.  Take the cover off the ECM and if you see a memcal, you probably have one of these.  The 16168625 is an example.

94-95 W-body LQ1: uses the regular MEMCAL found in 1227165/7727/7730 ECMs, you can use the G1 adapter in these units also.

94-95 3800: Primarily use the 16183247 and subsequently a different style memcal is used than earlier ECMs.   The 94-95 3800 powered regals use a similar ECM that is weatherproofed, the 16183428, but that ECM is specific to the 94-95 3800 Regals only. This family of PCMs have the little blue ‘box’ memcal that has the integrated knock sensing board.   A G4 chip adapter is required for these, it’s shorter than the G1.

93-95 3100 vehicles (except for the A-bodies, which use a non-weatherproof version of the 94-95 LQ1 PCM) are all flash units. Unfortunately we don’t currently have a solution for these.

(Thanks to Robert Saar for his help!)

]]>
https://support.moates.net/gm-94-95-reflash-or-not/feed/ 0
GM 86-95 OBD1 Guide (READ ME) https://support.moates.net/gm-86-95-obd1-guide-read-me/ https://support.moates.net/gm-86-95-obd1-guide-read-me/#comments Thu, 07 May 2009 17:20:10 +0000 http://support.moates.net/?p=552 (eventually this page will have more information)

Basics

When we talk about “OBD1” GM vehicles, we mean vehicles made from (approximately) 1986 to 1995.  These cars used several different types of engine controller – some have one injector for each cylinder (Tuned Port Injection, or TPI along with the LTx motors) while some have fewer injectors that are placed near the throttle body (Throttle Body Injection, or TBI) instead.  All the vehicles of this generation speak the ALDL protocol for logging/vehicle communication.

For purposes of this guide, “ECM” means Engine Control Module, Powertrain Control Module (PCM), Engine Computer Module (ECM) – terms will be used interchangeably to mean the same thing.

Hardware for OBD1 GM

Overview

94-95 model years are oddballs.  Many of these ECMs support being reflashed over the ALDL interface (e.g. LT1) using TunerCATS.  Some (like the 94-95 TBIs) use a G1 adapter.  Many Grand Prix from these years use the G4 adapter.  Diesels generally use the G5 adapter.

The process for tuning OBD1 GM products is pretty much the same for all 86-93 model years.  First, a “chip adapter” is used to convert whatever the ECM in question needs into a form that accepts a 28 pin EPROM.  Some chip adapters require soldering for installation (G2, G2X) but most do not (G1, G3, G4, G5).  The same EPROMs can be used for all of our OBD1 GM products (except the switching adapters…) which is usually the 27SF512 – C2.

After a chip adapter has been installed in an ECM, tuning can begin.  You can burn chips using a ROM burner such as the BURN1/2.  Alternatively, you can either use the Ostrich 2.0 emulator or the emulation facilities of the APU1 to make changes while the vehicle is running.

Logging from the computer is accomplished using either an ALDU1 or the logging facilities of an APU1.  For 86-94 vehicles, CABL1 is required to connect the logger and the vehicle.  For the 1995 model year, CABL2 is required due to the physically different connector.

Instead of buying the BURN2, Ostrich2 and ALDU1 separately, you can buy the APU1 unit that does the functions of all three pieces in one unit.

Hardware

G1 – “Memcal” style chip adapter (TPI, Syclone/Typhoon, 94-95 TBI, 92-93 LT1, etc.)

G2 – “TBI” 24 pin style chip adapter

G2 GN Style – Grand National Only.

G2X – Multiple program switching version of G2

G3 – Multiple program switching version of G1

G4 – Blue Memcal style chip adapter for some 94-95 vehicles

G5 – Diesel memcal style chip adapter

HDR1 – Header that allows reading memcals in a BURN1/2.  Used to read stock program on memcal ECMs.

BURN2 – Programs chips

Ostrich – USB Chip emulator, allows realtime changes while engine running

Socket Booster – required for use of Ostrich 2.0 in TBI applications.  Can be used instead of G2 adapter.

ALDU1– USB ALDL interface

CABL1– Used to connect an ALDU1 or APU1 and a pre-1995

CABL2 – Used to connect an ALDU1 or APU1 and a 1995 car

APU1 – Combines the functions of the BURN2 (programming chips), Ostrich 2.0 (real time chip emulation) and the ALDU1 in one unit

Applications

This table is abbreviated. If you don’t see your application here, please email us.

Vehicle Identification
Chip Burning
Adapters
Emulation
All-in-One
Datalogging
Year & Model
ECM/PCM Part #
86-89 Firebird, Trans Am, Camaro, Corvette TPI
1227165
X
X
X
X
X
X
X
X
90-92 Firebird, Trans Am, Camaro, Corvette TPI
1227730
X
X
X
X
X
X
X
X
86-93 TBI
1227747 | 1228747
X
X
X
X*
X
X
X
94-95 Corvette, Impala LT1
16181333 | 16188051
X
X
X ’94
X ’95
92-93 Corvette LT1
16159278
X
X
X
X
X
X
X
X
86-87 Buick Turbo, 89 Turbo Trans Am
1227148
X
X
X
X
X
X
X
91-93 Syclone/Typhoon
1227749
X
X
X
X
X
X
X
X

* Socket Booster (S_BOOSTER) required for Ostrich 2 emulation and TBI ECMs

If you have excel, you can also take a look at this spreadsheet for a list of what hardware you’ll need with various combinations.

Software

TunerPro RT ( link ) and TunerCATS ( link ) are the two most commonly used software packages for OBD1 GM.

FreeScan is a free datalogger that works with some GM vehicles. ( link )

There is an excellent cross-reference I found with google that lists common ECMs, which mask (software revision) they use and various other useful information.  ( link )

Holden Vehicles

TunerCat OBD1 tuner seems to have the best support for Holden vehicles at this time ( link ) although TunerPro has support for some ( link )

Hardware-wise, the majority of these vehicles use the G1 chip adapter.  Some of the newer vehicles use our newest G6 chip adapter.  We don’t know the Australian vehicles as well as those stateside so we recommend you check out http://www.delcohacking.net for more info on these vehicles.

]]>
https://support.moates.net/gm-86-95-obd1-guide-read-me/feed/ 1
USB Drivers – FTCLEAN https://support.moates.net/usb-drivers-ftclean/ https://support.moates.net/usb-drivers-ftclean/#comments Tue, 10 Feb 2009 21:02:47 +0000 http://support.moates.net/?p=417 FTDI provide a utility called “FTCLEAN” that forcibly removes drivers from your computer.  WARNING: THIS WILL BREAK ALL DEVICES THAT USE FTDI DRIVERS, NOT JUST MOATES HARDWARE. Do not attempt this procedure unless reloading the drivers has failed to restore your devices to full functionality.  You should not be thinking about doing this unless you have followed all the steps in USB Troubleshooting 101 and USB Driver InstallationAgain, this is a procedure to save as a LAST RESORT.  WARNING WARNING WARNING!

With that out of the way, you’re looking at this page because your USB drivers are very broken.  You have devices in Device Manager with yellow exclamation marks that cannot load, cannot start or just plain don’t work.  This procedure will forcibly remove everything FTDI related and allow you to start over with a clean slate.

  1. Step one: download FTCLEAN from FTDI’s website – link
  2. Step two: unzip the file into a directory on your computer.
  3. Step three: run FTCLEAN.EXE
  4. Step four: click “Clean system” then click Yes to confirm
  5. Step five: REINSTALL FTDI DRIVERS!!!  You should be starting from scratch.
]]>
https://support.moates.net/usb-drivers-ftclean/feed/ 1
Troubleshooting: USB Drivers 101 https://support.moates.net/usb-driver-troubleshooting-101/ https://support.moates.net/usb-driver-troubleshooting-101/#comments Tue, 10 Feb 2009 20:55:55 +0000 http://support.moates.net/?p=414 About Moates USB Products

Almost all Moates.net products have a USB interface to connect to a computer. (ALDU1, HULOG, Hondalog, BURN1/2, Ostrich 1/2, Roadrunner, Quarterhorse, Jaybird) Fortunately, all Moates.net products with a USB interface use the same USB support chip so they can all use the same drivers. This makes it easy for you – one driver install will take care of ALL Moates products! Check out USB Driver Installation for more on how to reinstall drivers.

The chip in our devices is made by a company called FTDI. This chip is VERY common and is used in everything from USB-serial and USB-parallel adapters sold in computer stores to other automotive electronics products. This is important because of the possibility of a driver conflict between drivers for your Moates.net devices and other devices that also use the FTDI chips. AEM FIC, Hondata S300 and K-Pro and the USB Instruments Stingray and Swordfish (among others) have a tendency to obliterate our drivers and cause driver conflicts. Be warned: the troubleshooting instructions later on this page may cause other devices that use the FTDI chips to stop working. Tip: If you start having driver conflicts, installing the latest drivers from FTDI will often be enough to resolve conflicts and make everything work again.

Making Sure Everything is Working and Configured

First step to making sure you don’t have a connection issue is to unplug all USB devices that are not absolutely necessary from your computer.

First, Right click on My Computer. (You might find this on the desktop, you might find this in your start menu. Desktop pictured)

Next, go to the Hardware tab and select “Device Manager.” (note: Windows XP is pictured, but the exact placement of device manager may vary slightly in Win98 and Vista)

Next, go to the “Ports” section of device manager and click the + sign next to it to open it, if it is not already open. You should see something like this:

Now plug in ONE of your Moates.net devices. We are going to plug them in one at a time to figure out which ports Windows is assigning to them. Assuming everything is working, you should see something like this in device manager:

The “USB Serial Port” device pictured is using COM10. Some software has issues with COM ports greater than 8, so the first thing we are going to do is change the port it uses to a port less than 8. Looking at device manager, you can see that Bluetooth Communications Port has used COM5 and a Communications Port has used COM1. We should not use either of these ports. We are going to change to COM3, which is unused. First step: right click on the “USB Serial Port” device and click “Properties.”

Next, click on the “Port Settings” tab at the top of the Window.

Next click the “Advanced” button.

On this screen, there are several things to change. First change the COM Port Number to COM3, the port we decided was open. If all of your ports say “in use” you can still select them, but it is recommended you find an unused port under 8. Second, set the Latency Timer to 1 msec. When you are done, click OK on this screen and the driver screen that follows until you are back at Device Manager.

These are the optimal settings for our devices (COM1 – COM8 and Latency = 1ms). If you had trouble, try again with these settings. Remember which port your device was using in device manager when it comes time to configure your tuning software.

Common Issues with USB Drivers and Connections

It is possible to disable devices in Windows. Sometimes this can happen accidentally. If a device is disabled, it has a red X across its icon, like the Bluetooth Communications Port in this picture.

To enable it, right click on the device and select “Enable.” Afterwards, the device should not have a red X across its icon.

Devices can also have issues loading or have device driver problems. When this happens, a yellow exclamation mark appears. Almost 100% of the time, this is a sign that you need to reinstall device drivers. If a simple reinstall does not fix the issue, there is a more heavyhanded method to reinstall drivers using FTCLEAN.

]]>
https://support.moates.net/usb-driver-troubleshooting-101/feed/ 4
USB Driver Installation https://support.moates.net/troubleshooting-usb-driver-installation/ https://support.moates.net/troubleshooting-usb-driver-installation/#comments Tue, 10 Feb 2009 20:41:05 +0000 http://support.moates.net/?p=418 USB Drivers are needed for almost all products.  You only need one driver package for ALL Moates USB products.  One for all and all for one?  🙂

As a rule of thumb, the WHQL drivers which will be downloaded automatically will work fine.  However, it is recommended that you use the drivers from our site with Win98, WinXP and Vista.  Automatic drivers will generally work fine for Win7 but there are certain known good drivers.  We specifically recommend the latest drivers available from FTDI for machines running Windows 8, 8.1, Win10 or newer.

Specifically recommended driver versions:

  • Windows 98/ME drivers can be downloaded by clicking here.
  • Windows 2000/XP/Vista drivers can be downloaded by clicking here.
  • There is a Vista Specific Guide that may be helpful to those running Vista.  Vista is also known to work well with the 2.08.x.x series of drivers in addition to the drivers listed above.
  • Windows 7 is known to be stable with the 2.08.24 driver (available under “no longer supported drivers”) as well as the 2.12.x.x series (latest at time of writing) which are both available here.  In some cases, the 2.08 series works better than 2.12 series, your mileage may vary.  Use of drivers older than the 2.08 series is not recommended!
  • 8 and 8.1 are known to be stable with the 2.08.24 driver (available under “no longer supported drivers”) as well as the 2.12.x.x series (latest at time of writing) which are both available here.  In some cases, the 2.08 series works better than 2.12 series, your mileage may vary.  Use of drivers older than the 2.08 series is not recommended!
  • Windows 10 and newer machines are highly recommended to use the latest and greatest VCP drivers available directly from the USB chip’s manufacturer here. (at time of writing: 2.12.28.0)  In rare cases, the 2.08.24 driver (available under “no longer supported drivers”) can work better but this is NOT recommended.  Use of drivers older than the 2.08 series is known to cause issues!

If you have trouble, start with this troubleshooting guide.

If you have trouble, you may also want to look at FTDI’s Installation Guides for your OS.

]]>
https://support.moates.net/troubleshooting-usb-driver-installation/feed/ 2
AutoProm (APU1) https://support.moates.net/autoprom-apu1/ https://support.moates.net/autoprom-apu1/#respond Thu, 18 Sep 2008 04:20:22 +0000 http://support.moates.net/?p=154 The Autoprom

The Autoprom

The Autoprom was the first Moates device. It is a combination Emulator, Chip Burner and Datalogger.

Today you can buy these devices separately, however this package eliminates the need for 3 separate units.

Compatibility

As of writing this article, the only software known to be fully compatible with the Autoprom is TunerPro RT.  TunerCat OBD1 Tuner and TTS Datamaster support almost all of the AutoProm’s features.

If you plan on tuning Honda vehicles, purchase the Ostrich, Burn1, and HuLog separately or a Demon as there is no software for Hondas that supports the Autoprom and all of its features.

The Autoprom CANNOT be used to program F3 Ford chips using the FA nor can it be used to read Ford ECMs using the FE.  You will need to look at the Jaybird or BURN2/FA/FE combo for Ford vehicles.

The Autoprom does not work smoothly with 29F040 chips.  If you need to work with these chips, it is recommended that you purchase a BURN2.

The Autoprom should be compatible with almost all USB ports.  Its power consumption should be in the 100-150mA range.

 

Environmental Compatibility

The APU1 is NOT designed to be left in an engine bay!!!  It will fail prematurely if exposed to the heat of a bay.   It is designed for a maximum operating temperature of about 80C (175F).

The APU1 is NOT designed to be exposed to moisture!!!  It will fail prematurely if exposed to liquids.  It will fail prematurely from condensation inside its case.

If you are going to use the device in harsh environments, try to do so for short periods of time and then program a chip for long term use.  We recommend this in general but it is especially important in harsh environments.

Due to its internal battery constantly powering portions of the device, the APU1 can easily be ruined by condensation caused by sudden drops of temperature in humid environments.  Returning the device to a cool (~50-77F / 10-25C) , dry environment after exposure to high humidity before attempting to use again  is a very good idea.  Placing it in a sealed bag with dry rice or another desiccant can help if condensation is suspected.

 

Switch Positions

APU1 Legend Picture

Real-Time Tuning / Emulation

  1. Make sure car is in key-off position with no power to the ECM. Remove the ‘stock’ chip and install socket adapter (G1 or G2) if not already present. Remove any chip from the AutoProm ZIF socket!
  2. Hook the 28-pin ribbon cable header to the ECM chip adapter socket. Make sure the ‘red’ wire points toward where the notch, or Pin1, would be on a chip normally going in the socket. The AutoProm will auto-select its power source from either the USB port or the ECM header.
  3. Get your PC powered on with TunerPro or TunerCat loaded up. Hook USB cable up to the AutoProm and PC. Check the AutoProm switch positions along the backpanel. The innermost horizontal switch can be positioned either inboard (10k – used to select data initiation on older-model vehicles.  Try the other ‘open’ setting first!) or outboard (open A-B – almost everything else) depending on ECM requirements. The outer horizontal switch should be in the ‘towards the USB port’ position. (APU1 mode. Other position is passthrough mode, identical to ALDU1).
  4. If you haven’t already loaded a file onto the AutoProm, you will get an SES light condition indicating bad PROM content. Now is the time to go ahead and initialize the AutoProm from the PC software (should be under ‘Emulation, Initialize’ option). Once initialized, load the desired binary file into the PC software and upload it to the AutoProm (option should be right next to the ‘Initialize’ button). You may want to select the ‘Verify’ option (in TunerPro) to ensure that the binary upload was successful. If you keyed the vehicle on without a valid binary loaded, you may need to cycle the key off for about 20 seconds to let the ECM reset.
  5. At this point, you should have the AutoProm loaded with the desired binary file. The car should now respond as though a chip with the uploaded binary content is installed. If not, then there is an issue. Either the binary is corrupt or some other condition exists.
  6. From the PC software, you can make on-the-fly changes in the BIN content and have those changes immediately transferred to the AutoProm and the car should respond accordingly. There are several options within the supporting PC software, such as ‘Checksum Disable’, ‘Upload Entire Tables’, ‘Update Checksum’, and ‘Keep Item Open’, etc., so read through the documentation and practice a little bit so you understand what is going on and what to select. Typically, checksum disable or update checksum should be selected. Use a setting of “AA at 08” for 28 pin applications, and “AA at 04” for 24 pin ECMs.
  7. Have fun, and try not to burn anything up other than rubber and fuel!

Stand-Alone Datalogging

  1. Hook the APU1 up to the PC USB port and place the outer horizontal switch in the standalone, ‘away from USB port’ position (toward outside). It doesn’t matter whether the AutoProm is connected to the ECM chip socket because it gets power for standalone data logging from the USB port.
  2. Connect the ALDL cable to the car’s ALDL connection. Place the inner horizontal switch on the AutoProm backpanel in the proper position for your vehicle and mode desired: inboard=”10k across A-B”, outboard=”open between A-B”.
  3. Load up your favorite datalogging program on the PC, such as “TunerPro”, “WinALDL”, or “TTS DataMaster”. You may need to select an ADS file to define your datastream if using TunerPro. Turn on the key and start logging data! To stop, just turn car off and disconnect hardware. Keep in mind that in this mode, the hardware will not be ‘detected’ like the AutoProm mode, and that you’ll need to specify which USB Serial Port number (hopefully COM3 or COM4) has been allocated to the port in the datalogging software preferences.

Simultaneous Emulation and Datalogging

  1. Carry out the same steps described above in the sections on Emulation and Datalogging, except keep the outer horizontal switch in the ‘inboard / toward USB port’ position.
  2. Use a simultaneous-supporting program such as TunerPro RT to perform simultaneous datalogging and real-time emulation/tuning. You should see results from changes to the binary on-the-fly right when you make them.

Chip Reading and Programming

  1. Connect the AutoProm to the USB cable. The USB will supply the power.
  2. Make sure the 28 pin ribbon cable used for emulation is UNPLUGGED from the unit. Unpredictable behavior can result from the APU1 being directly connected to a ECM using the emulation cable while burning chips.
  3. Make sure that the switches on the AutoProm are set for AUTOPROM MODE (outer switch inwards, see above picture)
  4. Place the target or source chip in the ZIF socket. Orientation is critical, and the chip should be placed with its notch or arrow facing toward the ZIF handle and toward the back panel of the AutoProm. The chip should be at the ‘bottom’ of the socket, such that any unused socket pin slots are closest to the handle or backplane.
  5. Use a supporting software program, such as TunerPro or FlashBurn to pick read/write operation, file location and name, starting and ending addresses, any hex offsets, bank selection, or other characteristic of the read/write operation. Carry out desired program/read/verify steps as desired, and remove chip from socket.

APU1 Video introduction

There is a series of videos on our YouTube channel that also explain some of the basics. You can also consult the APU1 Troubleshooting guide if you’re having trouble.

APU1+Wideband+Datalog

On the back of the APU1 you will find a terminal block with 4x screw terminals. The one closest to the USB port is GND/Common, and the other 3 are for channels 1,2,3 respectively. If you have a wideband O2 with 0-5v outputs, it can be wired up to GND/CH1 and TunerPro can then present the ADC data along with the rest of the datastream when operating in AutoProm mode (this feature unavailable in pass-through mode). Configuring this is a little bit complicated and requires comfort with TunerPro RT, basic algebra and some patience.

This is a nice article written by Charles Woock on how to configure TunerPro RT to digest 0-5v inputs such as the LM1 and LC1. The values can be brought in through the APU1 via the APADC interface.  (Note: newer APU1s have the APADC interface built in as standard equipment) The tutorial explains how to set up the ADS file and render values such as AFR Air Fuel Ratio as part of your GM ALDL data stream.

Here’s the PDF file:

http://static.moates.net/zips/wideband_datalog_tunerpro_lm1.pdf

 

“First Edition” AutoPROMs

Very early editions of this unit feature a different switch configuration.

first gen apu1

These units have a horizontal switch and a vertical switch.

For the horizontal switch, outbound is passthrough mode and inbound is APU1 mode.

The vertical switch has three positions.  It controls the behavior of the datalogging interface, much like the inner switch on newer models. 10k is the up position, open is the middle position, and short (check codes) is the down position.

These units also use a different style cable to connect the APU1 to the vehicle.  We no longer sell this style of cable.

]]>
https://support.moates.net/autoprom-apu1/feed/ 0
TunerPro RT https://support.moates.net/tunerpro-rt/ https://support.moates.net/tunerpro-rt/#respond Thu, 18 Sep 2008 03:41:35 +0000 http://support.moates.net/?p=144 Tuner Pro is a piece of software written by Mark Mansur that is compatible with a great number of vehicles and ECUs.

Download TunerPro here

Originally written to modify GM and Ford binaries, the uniqueness of TunerPro is its ability to have Definitions. While this adds a slight layer of complexity to the end user, the definition files (XDF) instruct TunerPro as to where tables and variables reside within the binary it is opening, allowing TunerPro to be compatible with virtually any binary.

Currently definitions are available for the following Vehicles at least as of 9/30/08, more being added regular (see http://www.tunerpro.net website for all the latest)::

General Motors

Mask ID
ECM
Bin Definition
ALDL Definition
Application
$6E
1227165
6E.xdf
1227165_6E.ads
1989 LB9/L98 F & Y Body (Bins)
$8D
1227730
Super_8dm2.ecu
1227730_8D.ads
90-91 LB9/L98 F-Body
$32
1227165
32.ecu
1227165_160.ads
86 5.0/5.7 F & Y Body
$32B
1227165
32Bv001.ecu
1227165_160.ads
87-88 5.0/5.7 F & Y Body
$42
1227747
7747-mine.ecu
1227747_42.ads
1987-1991 5.0 Truck, Etc
$31
16197427/16156930
TBD
95 C/K Truck/Van 5.7/7.4
$5D
1227808
TBD
88 Australian Holden
$12
16183082
TBD
’93+ Australian Holden V8
$DA3
16159278
93 LT1
$0D
16197427
0D_v1_02.xdf
0D.ads
94-95 C/K 4.3L, 5.7L & 7.4L
$83
16176424/16195699
83HoldenVS_V8_v2.xdf
TBD
96 Holden VS V8
$61
1228746
61v2.xdf
TBD
89-92 F & B Body LO3 & LO5 – Maintained by Jon Prevost
$E6
16168625
E6.xdf
93 5.7L L05 K Truck
$8F
1227727/1227730
8F.xdf 8F_v2.xdf
89-90 LG5 3100 Turbo.ads
89-90 3.1L Turbo (TGP)
$31T
1227148
TBD
1227148TBuick.ads
87-90 3.8L Turbo (LC2) Buick
$1FA
16196387
TBD
1FA.ads
94-95 3.1L W-body (Grand Prix, Monte,…)

Ford (requires v4.13 or higher)

ID
Bin Definition
Last Updated
Application
T23B
T23B.xdf
5/29/08

8UA – 88 2.3l Thunderbird auto
LB3 – 87-88 2.3l Thunderbird auto
LA3 – 88 2.3l Thunderbird 5sp

Definition maintained by Dex

GUFA
GUFA.xdf
4/12/08

8LD – ’88 – ’93 5.0l Mustangs
A9S – ’88 – ’93 5.0l Mustangs

Definition maintained by Dex

GUFB (A9L)
GUFB.xdf
4/12/08

A9L – 88-92 Mustang 5.0L
A9M – ’89 – ’93 5.0l Mustang
A3M – 93 5.0 Mustang
A3M1 – 93 5.0 Mustang
A3M2 – 93 5.0 Mustang
D3D1 – 89-93 5.0 Mustang
S0Z – 89-93 5.0 Mustang
X3Z – 93 5.0 Cobra

Definition maintained by Dex

GUF1
GUF1.xdf
4/12/08
A9P – ’89 – ’92 5.0l Mustang auto
A9T – ’89 – ’93 5.0l Mustang auto
C3W – ’93 5.0l Mustang auto
C3W1 – ’93 5.0l Mustang auto
8LF – ’88 – ’93 5.0l CA Mustang auto

Definition maintained by Dex
CDAN4
CDAN4.xdf
1/23/06

96-97 4.6L Mustang, T-Bird, Crown Vic
96-97 3.8L Mustang

NOTE: This XDF is for “full” binaries. Only 256k 0189 EEC-V files should be used.

CRAJ0
CRAJ0.xdf
8/15/06
LAQ2 – 98 3.8l Mustang
AOL2 – 98 4.6l 4V Mustang
AOL3 – 98 4.6l 4V Mustang
CBAZA
CBAZA.xdf
10/1/07

L4C1 – 94-95 5.0l Mustang 5sp export market
J4J1 – 94-95 5.0l Mustang Cobra 5sp
T4M0 – 94-95 5.0l Mustang 5sp
U4P0 – 94-95 5.0l Mustang auto
W4H0 – 94-95 5.0l Mustang auto
ZA0 – 95 5.8 Mustang Cobra R 5sp
FCL0 – 95 5.0l Mustang auto Japan market
S4M1 – 5.0l auto

LUX0
LUX0.xdf
12/12/07
DA1 – ’87 Mustang 5.0L
DB1 – ’88 Mustang 5.0L
L8
IAW048_01.xdf
3/19/08
Sierra Sapphire 4wd Cosworth L8
L1
IAW045_01.xdf
3/19/08
Sierra 3 door Cosworth L1
L6
IAW045_06.xdf
3/19/08
Sierra Sapphire 2wd Cosworth L6
HWAD3
HWAD3.xdf
8/21/08
6DBD – 1998 Futura/GLI, 4.0L, auto
6DNB – 1998 GLI, 4.0L, auto
6TEE – 1998 XR6 Ghia, 4.0L, auto

May also work with:
6DAC – 1998, unknown, 4.0L, manual (HWMD3 strat.)
6DMA – 1997 XR6, 4.0L, auto (HWAC2 strat.)

(Requires 256KB bin with first 8KB to be null-padded)

N4AGB
N4AGB.xdf
8/26/08
4DBG – 1995 Futura/GLI, 4.0L, auto
4TEG – 1995 Futura/GLI, 4.0L, LPG

May also work with:
4TBD – 1994 Fairmont Ghia, 4.0L, auto (N4AG9 strat.)

(Requires 256KB bin with first 8KB to be null-padded)

Subaru (Requires v4.13 or higher)

ID
Bin Definition
Last Updated
Application
N/A
0405WRX.xdf
2/12/06
04-05 USDM WRX

Nissan

ID
Bin Definition
Last Updated
Application
B13/S13
B13RT.xdf
3/23/07
1996-1997 B13 w/ Realtime
Z32
Z32.xdf
8/29/06
90-95 300ZX (8-bit ECU only)

Porsche (Motronic)

ID
Bin Definition
Last Updated
Application
N/A
87Porsche911-4KChip.xdf
6/27/08
’87 911 w/ 4KB chip (Bins)
N/A
6/27/08
’84-’86 911 w/ 2KB or 4KB chip (Bins)

DSM (Eagle/Mitsubishi)

ID
Bin Definition
Last Updated
Application
1G E931
e931stk.xdf
9/10/06
1991 Talon AWD (16KB bin)

Renault

ID
Bin Definition
Last Updated
Application
Fenix 1B
R21T_720D.xdf
8/19/08
Renault 21 2.0L Turbo, 8KB ROM (27C64) (Bins)
Fenix 3A
Clio16S_7494.xdf
8/19/08
Renault Clio 16V w/o O2 Sensor, 32KB ROM (27C256)
Fenix 3B
Clio16S_7852.xdf
9/02/08
Renault Clio 16V with O2 Sensor, 32KB ROM (27C256) (Bins)
Fenix 3
ClioWilliams_7881.xdf
9/02/08
Renault Clio Williams 2.0 16v

Registration

You will be emailed a key file to register to the address provided with your order.  In order to do this, we need your name, address, phone number and CORRECT EMAIL.  Make sure you can check the email address you provide with your order as this is where we will send your key.  Be sure to check any spam filters.  We do not need a key or any other information from you for TunerPro RT – we simply need a valid email address.

]]>
https://support.moates.net/tunerpro-rt/feed/ 0
Firmware: Updates https://support.moates.net/firmware-updates/ https://support.moates.net/firmware-updates/#respond Wed, 17 Sep 2008 02:37:54 +0000 http://support.moates.net/?p=117 About Firmware Updates and a Warning

Periodically we release new firmware for our products. We generally recommend AGAINST updating firmware unless you have a very specific reason for doing so, as there is always the chance something will go wrong during an update leaving the device bricked in a state where it has to be sent in for repair.

If you are attempting to update your firmware because you think your current firmware is corrupt, be advised that you will not be able to update your firmware unless the old firmware actually works (a little) and is able to accept new firmware. You will have to return your device to us in these cases.  Some newer r

Again, most of the time problems can be resolved without a firmware upgrade. Consult this site and/or contact us at [email protected] if you think you need a firmware update.

Firmware Update Procedure

The information on this page pertains to the following devices:

  • APU1 AutoProm
  • Ostrich 1.0
  • Ostrich 2.0
  • Flash & Burn (BURN1 / BURN2 / Jaybird)
  • Roadrunner LS1 16-Bit Emulator
  • QuarterHorse J3 Ford Emulator
  • Demon integrated tuning device
  • NEMU integrated tuning device

Directions for updating firmware:

  1. Download the following utility (new version as of 2017):
    Firmware Update Utility
    and unzip it to the location of your choice.
  2. Download the appropriate firmware package for your hardware from the table below and unzip it to the location of your choice (preferably to the same location as the update utility).
  3. Connect your hardware to your PC and close all software applications.
  4. Start the firmware update utility. Your hardware should be automatically detected. If it isn’t, click the “Detect” button
  5. Click the “Browse” button in the update utility and browse to the firmware package you downloaded and unzipped in step 2 above.
  6. If the package and hardware match, the “Update” button should be available. Press it now.
  7. Once complete, the updater should notify you of success and display the new version information.

Firmware downloads for individual units:

Hardware Current Version Notes
AutoProm 2.17 No updates available.
Ostrich 1.0 N/A No updates available.
Ostrich 2.0 20.9.O Provides newest ‘trace’ implementation and vendor-specific security. Well tested.
BURN1 / BURN2 / Jaybird 5.14F Legacy firmware shipped in all units up to 2016. Does NOT support F3v2 chips currently shipping in 2017. Recommended for all BURN2 units which will be programming 28/32pin EPROMs and older F3 chips.
BURN1 / BURN2 / Jaybird 5.16F Supports Ford F3v2 chips (released October 2016). Some users have reported bugs with programming 28/32pin EPROMs and some older F3 chips. Recommended for F3v2 Ford chips only at this time. Fix in the works.
Roadrunner 12.14.R Update for smoother RTACS work in EFI Live vs v12.13.R
QuarterHorse 1.6 Not user-upgradable. Must return to Moates.net for upgrade.
Demon 1 1.9.D EMAIL US IF NEEDED! Bug fix. Recommended for all Demon1 units.
Demon 2 2.9.D Initial release version. Installed on all units at factory.
NEMU N/A No updates available.
]]>
https://support.moates.net/firmware-updates/feed/ 0
Dev: Hardware Interfacing Guide https://support.moates.net/hardware-interfacing/ https://support.moates.net/hardware-interfacing/#respond Thu, 11 Sep 2008 06:12:18 +0000 http://support.moates.net/?p=83 Introduction

Although our hardware uses USB connectivity, you don’t have to be a kernel level device driver programmer or any sort of expert in the USB framework to interface our devices.Our devices simply create a virtual COM port that can be written to via all sorts of methods.

Old-school Windows programmers may be familiar with using the Windows API to play with serial ports. While this is fun, the new school .NET programmers can throw together applications in literally minutes using serialPort objects. We would love to see a C# Moates Hardware Class with all of our hardware features implemented. Unfortunately, we haven’t gotten around to doing it.

One of the downfalls of using a virtual serial port is that customers seem to have problems remembering baud rate settings. Luckily there is a (not so simple) solution. FTDI devices can be interfaced through what is known as the D2XX API. Basically, you import functions from their unmanaged DLL and you can connect to their devices without the user ever having to select a COM port. We have begun developing a C# Class based on an example from the FTDI website, but it is far from completion.

The following guide (MS Excel format) details the commands and expected responses for all of our devices.  If you don’t see something you need or have questions, email us.

Download the Moates Hardware Interfacing Guide here (v19 2/11/10)

In terms of understanding what commands are used when and how they fit together – looking at an ADX for TunerPro RT that makes use of the device is a great way to put things together.  The ADX has sections for connect, initialization, packets, etc.

Devices with Onboard Logging

Although the command structure is outlined in the above document, the procedure for using the onboard logging facilities of newer integrated devices is complex and the order of operations maters.  The example that will be illustrated here will be for the Demon / Demon2 but it should be more or less the same for the NEMU and have much in common with the SuperLogger.

  1. Pause for data rate (otherwise TunerPro could potentially hammer the Demon faster than it could retrieve new packets from the ECU) and limit to 10Hz (or whatever you want)
  2. DR command: setup packet = “0x44 0x52 0x0F 0x17 0x00 0x05 0x04 0x05 0x05 0x1D 0x1B 0x14 0x1E 0x15 0x05 0x05 0x20 0x10 0x11 0x12 0x13 0x05 0x05 0x16 0x22 0x1C 0x17 0x18 0x05 0x05 0x19 0x1A 0x21 0x22 0x1F” =
    1. 0x44(‘D’) 0x52(‘R’)
    2. 0x0F(ADC fetch mask = all channels)
    3. 0x17(baud rate divisor 17hex=23decimal for 38400 baud)
    4. 0x00(c=reserved)
    5. 0x05(d=reserved)
    6. 0x04(4 elements in structure, can use ‘0’ for ADC only)
    7. 0x05(5 bytes to send for first element)
    8. 0x05(five response bytes expected)
    9. 0x1D 0x1B 0x14 0x1E 0x15 (req1)
    10. 0x05 0x05 0x20 0x10 0x11 (req2)
    11. 0x12 0x13 0x05 0x05 0x16 (req3)
    12. 0x22 0x1C 0x17 0x18 0x05 (req4)
    13. 0x05 0x19 0x1A 0x21 0x22 (req5)
    14. 0x1F (checksum)
    15. expect “Okay” repsonse: 0x4f (‘O’)
  3. Send retrieve packet: 0x64 (‘d)
  4. Wait for packet of configured length (in this case: 30 bytes)

(above section is work in progress)

 

]]>
https://support.moates.net/hardware-interfacing/feed/ 0
Flash N Burn https://support.moates.net/flash-n-burn/ https://support.moates.net/flash-n-burn/#comments Wed, 10 Sep 2008 11:55:12 +0000 http://support.moates.net/?p=55 Flash & Burn Screen Shot

Flash & Burn Screen Shot

Download Flash & Burn here.

Flash & Burn is a software package used with the Burn1 and Burn2 EEPROM burners, as well as the Autoprom (APU1).

Note, many tuning software packages (like CROME and Hondata) can interface with these burners directly making this software not necessary.

]]>
https://support.moates.net/flash-n-burn/feed/ 1